The Challenging Process
1. You may challenge the player up to 3 positions above you on the ladder. Both the challenger and challengee will have access to each other's contact information, but only after the challenge has been made.
2. Participants can join the Tournament at any time during the quarter and will be placed at the bottom rung of the Ladder, and they too, may challenge the player up to 3 positions above them.
3. All games should be played within 5 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.
4. All games should be played at a mutually convenient time. If timing does not coincide (one person can only play work days 9-5 and the other only evenings and weekends) and a time CANNOT be agreed on, play must take place on a weekday between 11:00pm and 2.00pm (the lunch hour). This will be known as a 'compulsory match time'.
5. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.
6. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
7. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.
8. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.
9. Participants who fail to respond or schedule two challenges will be removed from the league.
10. Participants must play a minimum of one game per week (as a challenger or challengee).
11. A challenged player will not be required to play more than one match per week. If a second challenge occurs within the same week, the challenged player may refuse the challenge until the following week.
12. If a player issues a challenge and then is challenged from below before the first match takes place, the second challenge is held in abeyance until the first match is resolved. For example, suppose player #4 has challenged #3, but then receives a challenge from player #7. If #4 beats #3, the challenge from #7 is no longer valid. However, if #4 loses to #3, the challenge from #7 becomes valid, and should be played within one week.
13. If a person makes a challenge made outside of regular school terms (i.e. during review/exam week) and the challengee is unable to make the game, a challenger MUST cancel the challenge. A forfeit will NOT be in place.
Reporting Results
It is the winner |